I'm afraid I have to agree with Bill. Just look at how long NotaBene struggled to advance into
the 64-bit world, even with full rights to the XyWrite code and the services of Dave Erickson.
Or those of you who are photographers know how many *years* it has
taken GIMP (open sources alternative to Photoshop) to move up from 8-bit color editing to 16-bit.
Even now the stable release is only 8-bit. So what looks to us amateurs like a pretty simple
porting of code turns out to be mega-person-hours of work. (I
*still* think, "How can it be that complex? Who designed these programming languages, anyway?" But apparently it *is* that complex, even for minds much quicker and brighter than mine. Sigh.)
Myron
On Apr 9, 2018, at 7:23 PM, Bill Troop mailto:billtroop@xxxxxxxx wrote:
Yes, you are. For one thing it's not just writing the program, it's getting thousands or millions of aggregate hours of testing. XyWrite is high quality code. The cheap programmers you're thinking of wouldn't know where to begin. If
you look at the history of Mac and Win apps and the often mixedly successful attempts to bring them
to another platform or more pertinently if you look at the efforts to rewrite Eudora from scratch,
you might conclude that this is not the right question to
ask. It might be possible for Dave to extend XyWrite in some desirable way, but who would pay?
On Mon, 9 Apr 2018 at 18:50, Harry Binswanger mailto:hb@xxxxxxxx wrote:
I'm trying to go further in adapting XyWrite for the 64-bit world. I |