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Re: Windows-style handling of blocks



Harry wrote:
≪Perhaps most of you already know this, but you can modify your .KBD file to make Xy4's handling of defined blocks work as Windows does. That is, holding down the shift key while using the cursor keys can be made to extend or contract the block as in Windows programs. Then, you can also do block functions--delete a block by hitting the Delete key, MoVe or CoPy it, etc.--all without "closing" the DeFine.
And none of this interferes with also using the familiar Xy way of
handling DeFines.
You can get the Windows-type actions by using Xy4's DM function. If
anyone is interested, I can post the .KBD modifications. ≫

Would you kindly send me a sample of KBD syntax for this function?

Thanks,
Flash