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Re: Pixel shaders



Yes, it helps a great deal. You are eminently clear in your explanations and instructions.

Thank you. I'll try the shaders later tonight.

On Wed, Nov 11, 2020 at 3:30 AM Wengier W <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Hi Harry,

You can try the following updated DOSBox-X package, which includes the pixel shaders in the shaders folder and GLSL shaders in the glshaders folder.


These shaders are installed by the DOSBox-X Windows installer by default, but the portable DOSBox-X packages I posted earlier did not include them. With the Direct3D output you can select pixel shaders to use with either "Select pixel shader..." menu, or with the "pixelshader" config setting. You may want to use the menu to test for different pixel shaders, and then set one to use in the config file. Appending " forced" simply means adding " forced" after the name of the pixel shader in the config file, such as "shadername forced".

Similar for GLSL shaders, which is available with the OpenGL outputs (opengl/openglnb/openhq). In this new package there is a "Select OpenGL (GLSL) shader..." menu below "Select pixel shader...", where you can select a GLSL shader to use. Alternatively you can set it from the config file. Similar to the pixel shaders, although there is no "forced" setting for GLSL shaders.

Hope this helps.

Wengier
On Wednesday, November 11, 2020, 01:12:23 a.m. EST, Harry Binswanger <hb@xxxxxxxxxxxx> wrote:


Wengier,

I would love to try a pixel shader, but I have three problems, and a half-hour spent on Googling and looking around the web did nothing.

1. The program wants a certain filetype and I can't find where to get them from
2. I don't know what to put on the pixelshader line in the conf file. Or do I use "select pixels shader"? If the latter, it can't find a file with the file-extension it is seeking.
3. The documentation talks about "appending" "forced" but I don't know how to append it.

Is this something you can help with, and want to?

Thanks in advance,
Harry